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I got halfway up the stairs and the mission was instantly failed - forcing me to start from scratch as there are no mid-mission checkpoints. There was no warning that I was leaving the mission area, no countdown, and no clue these stairs were out-of-bounds in what was, basically, a big square room. All I did was try and run up some stairs to kill an enemy that was crouching behind cover and wouldn’t stand up because it was trying to shoot through the wall. At one point, I failed a mission by “abandoning” it. I don’t think I’ve ever had to wrestle so hard with a first-person-shooter to perform the simple task of aiming before now. In Declassified, bringing up iron sights is always a gamble, as there’s a greater-than-average chance the gun will jerk upwards as you aim, its quick-target function unable to actually target the opponents and instead forcing the reticule about a foot above a soldier’s head. There should be awards for accomplishing that kind of mistake. Somehow, nStigate managed to ruin iron sights aiming, and I don’t even know how a studio manages that.
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The entire affair is one of chaotic shambles, a mess of illogical design and broken mechanics that even budget developers have been getting right for years.
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